                             <C2>Objects panel controls</C>

                               <C1>Clear All Objects</C>

Clear All Objects,        ,    
p, p   .

                                  <C1>Load Object</C>

LightWave ( LW) Layout p    p    LW.  Modeler
p  p .

p:      p        p  , ,
   p   ,  p          
p , p    p  
    pp p p    . 
 ,    Rename  Surface  (  Surface  Panel)  
p  p,  p     p  p
 .

  , p      - 1000.

                                <C1>Load From Scene</C>

 ,      p  Load  From  Scene,  LW  p    
pp p    . p  
    ,       p  p  OK.  
 (  p  p  )  p
  . LW  p,    p    
      ,     .  p  Yes    No  
p.

  pp    :           -   
,  p    p  p       p 
p ,    Load  From  Scene      
,  p   p  .

-p:  ,  p    p,      
,    p OK  p    ,   
p    . p,    
      p,     ,   p
 .

                                <C1>Save All Objects</C>

-p:  p              
,       ,      p,  
, Save All Objects,   p    p
p.    p ,   ,  Save
Object,  p  . ,    Save All
Objects,         p .  -  ,
          p.    
,   p  , ,  ,
Rename Surface,     p    p  p,    
p .

                                <C1>Add Null Object</C>

p      ,   "Null  Object"  
  .  Null Object      targets ( p 
 ), goal ( Inverse Kinematics),  p  p    (
pp).      pp,  Preview p
p  p  ,  " x "  .

!:          p  Null  Object       p
, .  Save Object.

                                 <C1>Current Object</C>

  Objects Panel ,  p  p  ,    
   ,     p  mapping  effects    .  
  Current  Object,    p,        p  
  p     p. Current Object - ,  
p   p,  ,    p    
p  p  p    Objects  panel.   
p  Current Object,  p     Edit  (      -
    pp    p  -  p  ,  
pp    ).   p     
       .

                                  <C1>Clear Object</C>

p Clear Object,      ,  p      panel
Current Object.

p  , p , p    p 
    ,  LW  p,    ,  p  
  .   p Yes,  ,     
 .   p No,       
null object ( p    pp).

                                 <C1>Replace Object</C>

Replace Object        p . 
,        , p p  p, 
p   p.

!:    p, p  p      ,
    p  p     Modeler  pp   .
      rendering.

                                  <C1>Save Object</C>

p Save Object,  p       p  ,
  p    p  Null Object, p    Add
Null Object.

-p:  p       p,
        Save  Scene.    p  p
,  p    p  ,      p  
p.         pp  p      p
,   p  p  .

 p Null Object,    Null  Object      
p  Save  Object.        ,     OK. Objects Null,
  Add Null Object -     ,      
p  .      p    , 
p    .

-p:  ,             p
      p p. p   
 . :  Save  p  p  
  p.  Hpp. p      p 
BlueBall.lwo,  Ball2.lwo,  RuffBall.lwo.

-p: Save Object,  p ,   Layout,   
       Size  Stretch.  Size  Stretch 
Layout      ,    -      
  "                
,  "      pp    p      .   
    pp  ,     pp 
p  Layout  p , , Save Transformed (. ), 
p   Modeler,  pp,  p  .

                             <C1>Obj Replace Plug-in</C>

p  Obj Replace Plug-in  ,      p  plug-in  p
p   p              .
             "
sequence"        p  ,  
    .       p  
  .    frame,   Motion Blur p 
frame.

!. , p  plugin   p p.

                                <C1>Save Transformed</C>

 Save Transformed,   p        
p,  p, , morph, bone p,  displacement map,
  Layout. Save Transformed, p      frame
 Layout.

/Hpp,   p , p , p       
p,    displacement  map,          p, 
  bone   p   ,   p
,        p -    p p 
p -   Save Transformed.    LW    
    p  modeler - pp,   p  
 p, , p  p  pp p,    
p        "p"  ,  p 
  p.  Bone          p   p
p   .

-p:    ,    Save  Transformed  p    
  p,     Modeler cp . ,  
p    100        (0,  0,  0),    Save
Transformed,  p   Modeler,  p  100  
  p Modeler's.

-p:  ,  p    displacement  mapped     pp
p   (,   p    p)      
p  ,  p    pp  p,     
.    displacement  map,    p  , p  
"",        p  pp   .   (.
  pp  Saturn    pp    , p  
p  p  p      p      p,  p
    p  .)  ,    p,   c
 p  Save Transformed,      p    
p,    p    p       .
pp p  p        p  
      p  p,    p, p 
    p - : p p p  p,  
p  p  .

                                  <C1>Clone Object</C>

  Panel  p          , p   
.     ,   Return   OK.    
      p,     ,  p    
p, morphing ,  ,  ..

                                <C1>Object Skeleton</C>

  Panel  p  Object  Skeleton      p    LW,
  Bone.   ,  p   , p Bone 
    Edit,      p   p.   p Panel
p  Object  Skeleton.  p  p   ppp,
  p  "p"   ""  p.    p
p    p      p  (  ,  
     Current Bone).

      ,           p
.            p    ,    -
p    p p, p  p
  p pp.    ,   
Bone,  Bone,   p p p Bone.

 pp    :

o p , p p    p.  p,
  - p   p .

o p Bone   Edit.

o H p,  p Panel p Object Skeleton.

o p Add Bone   , p     .

o H p,  p Panel Object Skeleton  p    p  (
   - p p ).

o  p  ,        ,
    ,    r.  H r  :   
LW,       p    (,  p 
   ),  ,   p      .
 , p          .

o   keyframe    .  (    
 p p,   p  p ,   p  p
  p  p  ,  p p  
p.)

o                  , 
    ,     
.

!:      Skeleton  .  -  
  Object  Skeleton     Object.  -   P  ,
    .

  ( Object Skeleton  ).    -    ,  
            .     
 ,    .    
,      ,        .  
    ,    ,
      .    ,          
 .

  ,           ,
           Limited Range  
Bones.   H,       (   
)    ,     ,   , 
        ,     .  ,
             , , 0.1 ( 
        ),   
     .

      ,    ()
-       ,        .
    ,      ,
  .        ,
 .

        :   Strength ()
    ,  Limited Range.     Strength 
 ,      Strength.

             Hot  dog
  Cold  capsule.     Limited Range,     
     ,  . ,   ,
,      ,       ,   
      ,    .      ,
             , . . 
  .

    .          .
        , ,    ,
    LW.

                   <C1>Clear All Bones ( Object Skeleton)</C>

 Clear All Bones,       ,    
  .     ,       ,
    .

                      <C1>Add Bone ( Object Skeleton)</C>

 Add Bone,      .   
      (0, 0, 0).      Layout  
      Rest Position.

                    <C1>Add Child Bone ( Object Skeleton)</C>

    ,        .  
             " " 
   .      ,      
  .    Add Child Bone   , 
     Layout,   ,  
 .

                     <C1>Current Bone ( Object Skeleton)</C>

    ,           
.   Current Bone,     .

                      <C1>Clear Bone ( Object skeleton)</C>

  Clear  Bone,             Layout.  
  ,     ,     .

                     <C1>Rename Bone ( Object Skeleton)</C>

 Rename Bone,         .  LW  
      bone (1), bone (2), bone (3),  ..  ,  
  ,       .

!:       ,      ( 
    ).      ,   
  ,      .       Bones  
,  P,     Skeleton,   Rename
Bone.

                     <C1>Bone Active ( Object Skeleton)</C>

       Layout,  , ..     
    ,        .    , 
        LW    .     
,    Active  Bone.        ,  
.

                    <C1>Rest Position ( Object Skeleton)</C>

   " ",    ,   .  ,
    ,      ,  
.

Rest Position  X, Y, Z,   ,   
  .        Rest
Position,  R   (   Skeleton     
).

 ,      Rest Direction  Rest
Length .

                    <C1>Rest Direction ( Object Skeleton)</C>

   " ",    ,   .  ,
              ,    
 ,   .

Rest Direction  H, P, B,  ,    
  .            ,
      R (   Skeleton    ).
,        Rest Direction  Rest Length
.

                     <C1>Rest Length ( Object Skeleton)</C>

    "  ",        ,   .
,        ,     ,  
.

Rest  Length      ,        
.           " ",  
  R  (    Skeleton    ).  ,
            Rest  Position    Rest  Direction
.

            <C1>Scale Strength  Rest length ( Object Skeleton)</C>

   Layout  1   ( ).    ,
      ,         , 
        Rest Length.    
,      , Scale Stregth Rest Length,  
Rest Length    Strength     .

/,      Strength=1    Rest  Length=10,    Scale  Strenge
 Rest Length     10.

                      <C1>Strength ( Object Skeleton)</C>

Strength            ,    
          .       
,         .  
      ,           .  
        .

                    <C1>Limited Range ( Object Skeleton)</C>

      ,     ,
    .         Limited Range,
          ,        .
,      ,        ( 
 ),        
     hot dog.     "" , 
    0.0  Maximum Range (.  ),  Limited Range 
  ,     Layout,   , 
  .

                    <C1>Minimum Range ( Object Skeleton)</C>

        .   ,   
          .      Limited
Range,          Minimum  Range,  , 
      .

!:         " "  , 
        Minimum Range      Maximum
Range.      ,  Maximum Range   .

                    <C1>Maximum Range ( Object Skeleton )</C>

    .  ,     
    .    Limited Range,  
  Maximum Range,    ,        
  .

!: .  

                 <C1>Joint Compensation ( Object Skeleton)</C>

   ,        .
        ,    
.    ,    Joint  Compensation.  Joint
Compesation           
    .  Compensation Amount
  ,    .    
100 %  ,      . 
   ,     .

!:             
Compensation  Amount.     
.

            <C1>Joint Compensation  Parent ( Object Skeleton)</C>

Compensation    Parent    ,    Parent  Bone,  
    .      , 
 .    ,       
.       100%   ,  
      .            
 .

!:             
Compensation  Amount.     
.

                   <C1>Muskule Flexing ( Object Skeleton)</C>

             , 
     .      .  
   ,                  
  .      , , 
,      ,    .    
100%        ,        
.           ,     
.

!:            Flexing   Amount.
              ,
   .

!:       Muskul Flexing    Parent,
            
.

             <C1>Muskule Flexing  Parent ( Object Skeleton)</C>

Muskul Flexing  Parent  ,   Parent  ,  
       .     
.   ,     Parent    .  ,
      ,     
.    100  %        ,  
      .       ,
     .

!:             
Compensation  Amount.     
.

                             <C1>  Bones</C>

      ,      
       LW.    
,     ,      
,    .     
     ,      90", 
            .      
  .              
,     Layout   ,  
      .

          .   
          ,      
  .        
        .    
 ,     3D .

    ,    ,     ,   
   ,         .      ,
      (    + Z
).         Y   .
(      ).       X   (
     ) ,  ,   
    Z    (    ).   ,   
  +  90  "   -90 ",      ,  
  .

        .  ,   
Modeler          .   ,   
      ,      
(        ).     ,
     XY (,  ).   
  Layout,      96 ,   ,  
.        "     "  XZ
,      6 ,    ,
,       ,   ,  
  , -   .

        ,      Parent,
         .  ,  
        XZ-   ,
    ,    , 
      ,       6 .  
   ,  ,  .

                                <C1>Disp Map </C>

     LW        ,    
,                 
.    LW    , 
   .       Disp  Map  Plug-in,    
  ,             
 .

!     ,    .

                                 <C1>Dipacement Map</C>

   ,     ,  
    ()  .      
        Save Transformed  
Object.           "",      
 .       .

   Diplacement Map,      ,
          (      Texture
Mapping      Texture Mapping  Surfaces )   
 ,    Displacement Map:

                                <C1>Projection Maps</C>

 Planar, Cylindrical  Spherical   .    Displacement
Map          ,       
.

                                    <C1>Bump Map</C>

Ripples  Fractal Bumps -   .     
       (     ). -
    .

                              <C1>  Envelopes.</C>

  Displacement map ,       Layout,  
     .

!:     Displacement  map    
      .      
Modeler,    Triple (  , 
      ),      Subdivide,
        .  ,      
    .   
 .      ,    
,   .      
  ,                -
,        Blimp.      0.1  0.2,
      .

                        <C1> Displacement map.</C>

o  Displacement map    ,   
   .

o  Displacement map  Ripples       
 

o  Displacement map  Ripples        .
            ,  ,   ,
     .

o  Displacement map  -,         
  .

                                <C1>Metamorphosing.</C>

Metamorph   2  -     .   
  16      ,     
    .    ,   
       , ,     
 .       ,  
,      .

!         ,  
    .

                 <C1>Metamorph Amount ( )</C>

Metamorphosing    3-      
.   (       2-  -  
  .)

 Metamorph Amount    ,        
      Metamorph.

      Envelope  (  E),        
   .       0%         ,  
      .     100  %,   -
      .

!:    Envelope,   ,      Metamorph
Amount       .  Metamorph Amount 
 Envelope .

   -     .   
    Current Object,      
 Metamorph Target.       ,  LW 
      .  ,   Metamorph Amount, 
  E  Metamorph Envelope   Envelope.

      Layout,          
          (   100 % ) , 
       .

     ,    .

    ,           Current
Object,        (none)    Metamorph Target .   
  (none).       .

     ,       Metamorph
Target,    Metamorph Amount    Morph Surfaces.  
 Envelope       . .
 E   .

              
            (       
)                
,    Morph Surfaces.    Envelope 
             (.   E  ).   
      ,       
.

         (    )    
 ,     .   
  Current Object,    Metamorph Target.   Metamorph Amount 
    .    .   ,  50%
      .

                                 <C1>E (Envelope)</C>

  E    Metamorph Amount   Envelope,  
  ,       .

MTSE  (Multiple  Target  Single  Envelope).        
           Envelope,    
    .   MTSE      
       Envelope.      
,     B,   - C,   - D   .  
        0    100,     B.  
    101   200 %     C.    201 
300 % -  D     .

:        .  MTSE  
            
.

          
(,  ,    ..)              
  .          ,  
          . 
 Metamorph,       Envelope.

!.  Morph, ,       .

Metamorph Target Metamorph Target -      Metamorph.
    ,          (  ,   
    Current  Object).  .    Metamorph         
     .    40   
   .

                                <C1>Object Dissolve</C>

Object  Dissolve        (  ) .  
    ,       .  
  ,              .  
         
 .

!:      Dissolve,  100 %,    
 Layout        .

    Dissolve            Dissolve 
   .     Dissolve        
.         .   E ()  Object
Dissolve.

!:         Envelope,  ,     Object
Dissolve,        .       Object  Dissolve 
  Envelope .

                                  <C1>E (Envelope)</C>

 E  Object Dissolve,   Envelope,    
    .

       Envelope.   E
  Object  Dissolve,        Envelope,   
   .   0 %   
 ,    .  100 %,   
.

                                    <C1>Clip Map</C>

 Clip Map,         ,
        ,      
        .         ""
    (      ),     , 
 Shadow-mapped  .  Shadow-mapped    
    "" clip-mapped ,    100 % . Clip map,
   ,       ""
  ,     .     
  Clip level (   ),    
      ,    ,
      ,       Clip map.   Clip map  
    ,    .

      Clip map.   , 
  Shadow map.    Shadow map  ,
  Ray tracing ,   ,  .

o   - ,     A.  
      :    ,  . 
-  .

o       ,       
   ,  B.  ,    100 %-, 
        shadow-mapped       .   
   ""    ,      .     
                    ,
  .

o   - ,    clip-    
,   C.    ,      
    .   -  shadow-, 
   .

   clip Map             
  ,          .    
,    Clip  Map,        
 .

o Projection Maps

Planar, Cylindrical,  Spherical,  Cubic    Front  Projection    
      .    ,      
      .          
 ,  ,      .

o Procedural Maps

Checkerboard, Grid, Dots, Marble, Wood, Underwater, Fractal Noise,  Bump  Array,
Crust    Veins    .     
,    .       
    .   Clip Map      
  .      ,    
   .

                               <C1>Distance Dissolve</C>

      Object  Dissolve      
,          .     
,        .    
,      .  ,   -
      Maximum  Distance      ,  
.           Maximum distance,  
  100 % .

           ,    
    ,   .

                                <C1>Maximum Distance</C>

  Maximum Distance  Distance Dissolve     ,
     100 % . ,   
10    ,    , 
  20      ,   ,     10-
.      10    (0 ),     
  ,    100 %  (  ).

                                  <C1>Polygon Size</C>

     . Polygon Size      
   .         ,     Polygon  Size    
        Layout.    
                 .  
  ,            
.

           <C1> Polygon Size     .</C>

     .     
  .

          Envelope.
    E    Polygon  Size      Envelope,  
     .

!:    Envelope,  ,   Polygon  Size
        .      Polygon  Size   
Envelope .

                                  <C1>E (Envelope)</C>

 E   Polygon  Size,      Envelope    
       .  0 %,  
 .      Envelope.

                               <C1>Particle/Line Size</C>

         ( , 
    /  )      (        ), 
  .          
Super Low  Low Resolution,  3  3   Medium Resolution  
5  5   Hight  Print Resolution.       ,
             (  Small,  Medium    Large
,    ),   ,    
.

       .      
    .       ,   ,
  Polygon Edges    .    , 
,      50 %

                                 <C1>Polygon Edges</C>

Polygon  Edges   ,         Edge
Color.  (.  ).         
  ,   .    
          .   (      ,
    Outline  Only      Surface)  ,    
,       .

                                 <C1>Cel-Look Edges</C>

      ,    
  .     .       -  Polygon
Edges.     , ,    
    ,       ,  ,   
,     .

!:        Cel  Filter  (  
)    ,   ,      .

                                   <C1>Edge Color</C>

 

                                  <C1>Self Shadow</C>

  ,      .  , 
       .  , -  
,       ,  .

                                  <C1>Cast Shadow</C>

           .  
       ,     ,  
   .

                                 <C1>Receive Shadow</C>

  ,          .
       ,       
.

                                 <C1>Unseen By Rays</C>

Unseen  By  Rays  LW      
(    ).               
    ;        ""    
    .      
 .

                               <C1>Unaffected by Fog</C>

           .
    ,           
     .
:                                                                               
:............... ..... ... .. . . .  .   .    .           pooee ceye...
                                                                                
translation: Unknown                                                            
fixed by <B>Alex Parfenov aka L-Graph</B>'2ooo l-graph@mail.ru                  